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Showing posts with label dungeon siege hint. Show all posts
Showing posts with label dungeon siege hint. Show all posts

20090915

Dungeon Siege Hint - Using Regenerating Monsters

This is a hint, not a cheat per se. So if you have some moral compunction against typing in a cheat code or if doing so ruins the fun for you, then this is a hint that can get you some experience and money for your Dungeon Siege party.

The concept is pretty simple, find a regenerating monster and make many kills.

The first best place to do this is in the eastern swamp. There are summoners out there, and yes you do get XP for killing each summoned creature. Set yourself at a safe distance, set the skill that you want to train, and watch the experience points roll in.

Now remember that as you get higher in level it requires more XP to advance, and as you become more powerful you get less XP for killing weaker monsters so this method has significantly diminishing returns.

On the other hand it will get you a strong leg up if you are willing to put in the time. It also has the added benefit of item drops from the kills so it is possible to get in some extra gold.

For myself I also use this method to round out a character's stats if I am going for a specific build like melee fighter/nature mage or whatever it happens to be.

Be forewarned this can take quite a bit of time.

For a full list of cheats see Dungeon Siege Cheats page.
Here you can find links to Dungeon Siege Walkthroughs.

20090710

Dungeon Siege Hint: Free XP

Dungeon Siege, like other click based skill builders in the past has one flaw that can be exploited by the savvy (or determined) gamer. That is repeatedly spamming a skill use will build that skill.

For the purposes of Dungeon Siege, however, this really only applies to magic. You don't get XP for repeatedly shooting your bow or swinging your sword at nothing. Also you can firebolt the wall all you want but it will do nothing for you. The key is finding an activity that builds skill experience and spam it to death.

So, which activities do that? Casting beneficial spells does this. Armor spells, healing spells, etc. Any sort of protective spell will do.

Which are the best? Why healing spells of course. You get XP in relation to the amount healed. So ideally if you can find a spell that causes you damage (such as from certain combat magic spells) and run it in combination with a spell that heals you (such as from certain nature magic spells) you could in theory raise your combat/nature magic skills fairly quickly.

Does this theory work? Yes it does. The only drawback is mana. You will need mana potions, but those are relatively inexpensive.

This process does take time, but it isn't "cheating."

20081202

Dungeon Siege Hint - Building a Party

From the start of the game you should consider what your Dungeon Siege party will look like. This is one major aspect that makes this game different from Diablo and similar games. You can try to go it alone, but you will find yourself struggling very quickly if you do.

The first character you will meet in Dungeon Siege is Ulora. She will join your party, and there really isn't a reason to leave her behind.

Now consider what you need in a character to compliment your strengths. If you have been playing a melee fighter, then you will need either an archer or a healer. Ulora's stats are good for either one. If you have been playing an archer then you will need a melee fighter or a healer. Again, Ulora can become whatever you need, but I would recommend using her as a healer or even combat mage in this situation because you will find a better fighter soon.

The idea here is to consider what your party is going to be like. It is highly doubtful that you started of with a character specializing in healing. If you did you have had a rough time. After all it is hard to kill things with cure spells. So be thinking what you want your recruits to do and how they will interact. Choosing someone to compliment your skills is the best way to go.

20081127

Dungeon Siege Characters - The Combat Mage

I love playing mages. I play a lot of games and I usually go the magic route. Which is why I was really disappointed in the combat mage.

They are not super effective - at least not as effective as fighters and archers tend to be at killing stuff. They do get pretty good at it, but not for quite a while. If you are planning on playing a solo game I don't recommend picking combat mage as your primary focus.

They have low strength which leads to low health, as well as low dex which leads to low armor class. Combined with some of the armor restrictions and this makes for a very vulnerable combination.

If you do play a combat mage, then find the best summon spells that you can. You will need minions. They keep you from getting hit as well as dishing out some damage. After that focus on finding the best damage spells that you can.

Keep yourself out of combat as much as possible. Put yourself behind the fighters. Let them soak up damage while you pummel the enemy at a distance if you can. And like the archer, if things get too close for comfort, run away.

20081122

Dungeon Siege Hint - Restock Points

Restock whenever you can. You won't get a better deal by hanging on to stuff for later in the game so sell it all. Then buy the best gear that money can afford.

In general, the stuff you can find in the store is better than the stuff you are wearing or the stuff you will find. There are exceptions, of course, but unlike some other games, the stores in Dungeon Siege are useful for more than just dumping junk and getting gold.

You will still need to dump all the useless stuff you picked up along the way, but more importantly check out the gear that you can buy and plan ahead.

Always give your characters the best that they can afford. There is no reason to short yourself. It will make a difference down the road. The better equipped you are then the easier of a time you will have.

If you have to skimp on something, then choose the areas that won't affect you as much. Your mage, for example, needs the best spells but not necessarily the best armor. Your archer needs good armor, but that backup melee weapon can be anything. Your fighter needs the armor more than he needs the weapon.

Get only the spells that you need. The temptation to buy and try every spell out there can be pretty high but be sure to compare the stats on the spells. If you won't do more damage then it may not be worth it to get the next spell. Also, play around with the spells that you find before going to the store. The price is the same new or used, so figure out what you want to keep before restocking.

For a full list of cheats see Dungeon Siege Cheats page.
Here you can find links to Dungeon Siege Walkthroughs.

20081120

Dungeon Siege Character - The Archer

I like the archer, probably more than the other characters, though I also really enjoy combat mages.

Making a solid archer is as simple as picking up a bow and killing stuff with it.

A good archer won't get hit very often. If you combine a good archer with a couple of good fighters then you won't be spending all of your mana healing the archer. Which is good because they don't have anywhere as much health as fighters do. If the enemies start to get close, then the archer's motto should be "run away and fight again another day."

Archers will have good dexterity and moderate strength and intelligence. They can multiclass fairly easily into fighters or mages, but there are advantages to keeping them as ranged attackers only.

If you do decide to add magic to an archer, either school can be useful. An archer that also summons pets can work out very well because they come with a built in bio-shield which keeps them from taking damage.

Healing archers don't tend to work out so well because they can't heal during the heat of the battle, but there are plenty of useful nature magic spells out there that can make this a great combination.

20081118

Dungeon Siege Characters - The Fighter

Making a fighter in Dungeon Siege is pretty simple. You pick up a melee weapon, equip it, and then bash stuff in the head with it.

Fighters are fun and easy to play. You just walk around and kill anything you don't like (and even most things you might like).

Fighters develop high strength and high melee combat skills very quickly. They don't do so well with dexterity or intelligence.

Because of their high strength, fighters end up with more hit points than other characters. This is a good thing and means they can last longer in combat. It also means that they are going to get hit a lot more often and will need healing. In all likelihood they will be the most likely to get killed if you aren't careful.

If you do decide to dabble in magic with your fighter, then I recommend nature magic for its buffs and heals, though you will most likely want to recruit a good healer that focuses on healing wind almost exclusively.

Pick any melee weapon you want. Remember that you don't get the protective bonuses of a shield if it is darkened on the inventory screen, but you do get any ability bonuses it provides.

If you like to smash face then a Dungeon Siege fighter is what you want.

20081116

Dungeon Siege Hint: Levers and Attackable Objects

This is a bit of a trick than can be confusing if you aren't paying close attention to what is going on, especially if you have disabled the help feature (which can be annoying).

Some walls/objects in the game can be attacked and destroyed. This is important because some of them hold the key to making progress in the game. Be sure to hover the cursor over everything that you see so that you find the walls that can be destroyed.

The same goes for levers. A lot of times they are hidden and not super easy to find. Be sure to keep your eyes open so that when you do find one you don't forget about it. A good rule of thumb is to simply pull all levers as soon as you find them. Unlike real life, a lever in a game is generally there to be pulled and only pulled once.

If you do feel that you have missed something or found a dead end, go back and look for any levers that can be pulled or blocked passages that can be knocked down.

20081115

Dungeon Siege Hint: The megamap

Dungeon Siege comes with a built in big map that you can toggle. You can zoom way out and control much of the action this way.

I recommend that you get used to using the megamap early on because it will really help out in difficult situations. If you get lost/confused which can happen in Dungeon Siege, the megamap can be your ticket out.

Also, because items stay around, and they will show up on the megamap (press ALT) it can be a quick way to check for missed or forgotten loot along the way.

When you reach some of the more tedious areas of the game, like the swamps, the megamap is truly invaluable because it becomes very easy to get lost.

20081112

Dungeon Siege Hints: Your Character Titles

For some reason many people are interested in what the character titles mean in Dungeon Siege.

The answer is pretty simple. They reflect the path that your character has chosen to follow.

Example:

If you use melee weapons exclusively, then your titles will progress as follows:

Level 1-4 Squire
Level 5-10 Soldier
Level 11-19 Warrior
Level 20-49 Knight
Level 50-99 Champion
Level 100-150 Grand Champion

There are corresponding titles for all classes and mixes of classes including those who master all four areas - melee, ranged, nature magic and combat magic.

A word on multi-classing. If plan to multi-class in Dungeon Siege, be sure to start at the very first level. Otherwise you will find yourself in some real trouble later on. Raising any of the core attributes Strength, Dexterity, or Intelligence is very difficult once there is a large gap between them.

20081108

Dungeon Siege Hints: Quick Party Setups

The Control+# quick key setup shortcut can really save your bacon as well as save you time.

Do a party setup for different setups and then switch as needed.

Something like:
melee
melee
melee
ranged
healing wind

or
melee
melee
melee
fire rain

or
ranged
ranged
ranged
healing wind
healing wind

Obviously you can pick and choose what works for you, but the point is that if you don't set them up they won't be there when you need them. Being able to switch to a different configuration instantly can make the difference between survival and loading a saved game.