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Showing posts with label dungeon siege characters. Show all posts
Showing posts with label dungeon siege characters. Show all posts

20081202

Dungeon Siege Hint - Building a Party

From the start of the game you should consider what your Dungeon Siege party will look like. This is one major aspect that makes this game different from Diablo and similar games. You can try to go it alone, but you will find yourself struggling very quickly if you do.

The first character you will meet in Dungeon Siege is Ulora. She will join your party, and there really isn't a reason to leave her behind.

Now consider what you need in a character to compliment your strengths. If you have been playing a melee fighter, then you will need either an archer or a healer. Ulora's stats are good for either one. If you have been playing an archer then you will need a melee fighter or a healer. Again, Ulora can become whatever you need, but I would recommend using her as a healer or even combat mage in this situation because you will find a better fighter soon.

The idea here is to consider what your party is going to be like. It is highly doubtful that you started of with a character specializing in healing. If you did you have had a rough time. After all it is hard to kill things with cure spells. So be thinking what you want your recruits to do and how they will interact. Choosing someone to compliment your skills is the best way to go.

20081127

Dungeon Siege Characters - The Combat Mage

I love playing mages. I play a lot of games and I usually go the magic route. Which is why I was really disappointed in the combat mage.

They are not super effective - at least not as effective as fighters and archers tend to be at killing stuff. They do get pretty good at it, but not for quite a while. If you are planning on playing a solo game I don't recommend picking combat mage as your primary focus.

They have low strength which leads to low health, as well as low dex which leads to low armor class. Combined with some of the armor restrictions and this makes for a very vulnerable combination.

If you do play a combat mage, then find the best summon spells that you can. You will need minions. They keep you from getting hit as well as dishing out some damage. After that focus on finding the best damage spells that you can.

Keep yourself out of combat as much as possible. Put yourself behind the fighters. Let them soak up damage while you pummel the enemy at a distance if you can. And like the archer, if things get too close for comfort, run away.

20081120

Dungeon Siege Character - The Archer

I like the archer, probably more than the other characters, though I also really enjoy combat mages.

Making a solid archer is as simple as picking up a bow and killing stuff with it.

A good archer won't get hit very often. If you combine a good archer with a couple of good fighters then you won't be spending all of your mana healing the archer. Which is good because they don't have anywhere as much health as fighters do. If the enemies start to get close, then the archer's motto should be "run away and fight again another day."

Archers will have good dexterity and moderate strength and intelligence. They can multiclass fairly easily into fighters or mages, but there are advantages to keeping them as ranged attackers only.

If you do decide to add magic to an archer, either school can be useful. An archer that also summons pets can work out very well because they come with a built in bio-shield which keeps them from taking damage.

Healing archers don't tend to work out so well because they can't heal during the heat of the battle, but there are plenty of useful nature magic spells out there that can make this a great combination.

20081118

Dungeon Siege Characters - The Fighter

Making a fighter in Dungeon Siege is pretty simple. You pick up a melee weapon, equip it, and then bash stuff in the head with it.

Fighters are fun and easy to play. You just walk around and kill anything you don't like (and even most things you might like).

Fighters develop high strength and high melee combat skills very quickly. They don't do so well with dexterity or intelligence.

Because of their high strength, fighters end up with more hit points than other characters. This is a good thing and means they can last longer in combat. It also means that they are going to get hit a lot more often and will need healing. In all likelihood they will be the most likely to get killed if you aren't careful.

If you do decide to dabble in magic with your fighter, then I recommend nature magic for its buffs and heals, though you will most likely want to recruit a good healer that focuses on healing wind almost exclusively.

Pick any melee weapon you want. Remember that you don't get the protective bonuses of a shield if it is darkened on the inventory screen, but you do get any ability bonuses it provides.

If you like to smash face then a Dungeon Siege fighter is what you want.